A mobile game may be brilliant on paper, but in the hands of the user, other factors come into play: stability, smoothness, a clear interface, and the first 30 seconds, after which you either want to stay… or...
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A game can be beautiful, technologically advanced, and have cool art design, but if it’s boring to play, it won’t be a hit on the market. The game designer is responsible for making sure the game is fun to play. They don’t just come up with levels or enemies, they design the experience that the player will have.
A game designer is the architect of the game. They decide what mechanics will work, how to reward the player, where the challenge will be, and where to add the wow factor. Without them, a game project would be just a set of assets and code.
In this article, together with our expert Yevhen Kasyanenko, we will figure out who a game designer is, what they actually do, and why no sane game can do without them.
A game designer is a game development specialist who comes up with what can be done in the game, why it is interesting, and how to keep the gamer’s attention for a long time. Rules, mechanics, pace, emotions — all of this is their domain.
“Whether a player will be hooked from the very first seconds or will quit the game after a couple of minutes often depends on the game designer. They set the rules, come up with the mechanics, balance the difficulty and rewards. In short, they make the game interesting to play,” emphasizes our expert.
Without good game design, no graphics and no engine can save a game. It is the heart of the project. It is the game designer who decides what will happen in the game, why the player needs it all, and why they won’t want to tear themselves away from the screen. They think through what actions lead to what results, how the game rewards, punishes, and engages. It’s a delicate balancing act of emotions, interest, and dynamics. In fact, they determine what makes a game project a real game, rather than just a set of screens and buttons.
A film director controls editing, acting, and lighting, while a game designer controls mechanics, tempo, and the reward system. It is the game designer who arranges the frames of an interactive film: where the player freezes in amazement, and where they feel a rush of adrenaline. Open a chest and get instant resources; defeat a boss and hear a loud chord of triumph and move on to the next level.
Just like a director, a designer sets the pace for the entire project, deciding what emotions the viewer-player will experience and in what order.
The entire game development team resembles a film crew: each member has their own narrow but critically important role. However, it is the game designer who sets the framework within which the other specialists work. To see how responsibilities are distributed, let’s take a look at how they differ from programmers and artists:
Without such a team, the project may be beautifully drawn and flawlessly optimized, but it will remain an empty decoration with no appeal.
Before moving on to specific tasks, it is worth imagining a game designer as an architect. They lay the foundation, draw the floors, and determine where the doors and stairs will be. Only then do the builders (programmers) and decorators (artists) fill the project with code and graphics.
Below are the key stages for which a video game designer is responsible.
Every game starts with one or two pages of a Concept Doc. In it, the game designer records:
“This concept document is a guide for the whole team. If, six months down the line, someone questions why we need a particular button, the answer can be found right here,” notes Yevhen Kasyanenko.
The next step is the skeleton of the game process. At this stage, the computer game designer:
In order for gamers to truly enjoy the process, it is extremely important to put in the effort at this stage.
The game designer is also the project’s liaison. For example, they explain the math of damage to the programmer, clarify the size of a crystal with the artist, and check the logic of the game dialogue with the scriptwriter. One unclear line in the GDD (Game Design Document) can cost weeks of rework, so clear communication is half the job.
After the alpha version, the numbers start coming in. It is important to see where players get stuck, which level causes a wave of exits, why a rare item is not needed by anyone, etc. The game designer spins the analytics, turning dry percentages into concrete decisions: strengthen training, lower the price of upgrades, rearrange enemies…
In the final stage, the video game designer studies user feedback on the prototype and personally goes through the entire development process, noting even the smallest details: does the sound timing match the animation, are there any empty rooms, how does the feedback from the impact feel, etc. This is the final check that keeps the game from being “almost good.”
One person cannot be responsible for everything in game design. This field requires separate specialists who are responsible for different aspects of game creation. Let’s take a closer look at how game designers differ.
First of all, it is important to understand that this is a profession with real growth potential. The more experience you have, the broader your area of responsibility. Here’s how it usually looks:
Game designer is not a single universal role. There are many areas within the profession, and each requires its own approach. Here’s who is responsible for what:
Each of these roles is important. And the larger the project, the more precisely the tasks are divided so that the game turns out to be not just beautiful, but deep, well-thought-out, and truly exciting.
“Don’t try to hire a jack-of-all-trades. The lead sets the direction, and the specialists polish the details. This tandem gives birth to a game that you want to return to,” says Yevhen Kasyanenko.
A game designer is a little bit creative, a little bit analytical, and a little bit technical. To make games that people want to play, you need to develop a whole range of diverse skills:
By developing this stack, a game designer quickly becomes indispensable: they not only generate ideas, but also turn them into clear tasks that the team can implement without unnecessary iterations and missed deadlines.
There are different ways to get into game development. You don’t always need a degree, but you definitely need to understand how games are made and why some are fun to play and others aren’t. Here are the main ways to level up and start a career in game design:
“The profession of a game designer is one of constant development. There is no such thing as learning everything and being ready. Games change, approaches change, and players change too. So learning, trying, making mistakes, and learning again is part of the journey,” emphasizes Yevhen Kasyanenko.
In game development, one miscalculated mechanic can eat up half the budget and delay the release by months. A professional team eliminates this risk from the very start. When you work with KISS Software, you get not just a “working game,” but a well-thought-out product that people want to play and that generates revenue. Here’s why it’s important:
Want to make a game that hooks players from the very first minutes? At KISS, a game designer is not just someone who comes up with mechanics. They are an expert who will turn your idea into a working, interesting, and profitable project.
A game designer is the heart of a project, setting the pace, pumping up emotions, and determining whether the game will be a hit. It is a profession at the intersection of creativity, psychology, and mathematics. If you dream of your own game project or want to bring an existing prototype to life, KISS Software is ready to help: from the first template to the final monetization balance. We know how to turn an idea into a game that people will want to play.
Contact us now for a free consultation and learn more.
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