When it comes to games, many people think of gamers with joysticks and beautiful virtual worlds. But behind all this lies one of the most profitable markets, where serious budgets are at stake and decisions are made based...
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A mobile game may be brilliant on paper, but in the hands of the user, other factors come into play: stability, smoothness, a clear interface, and the first 30 seconds, after which you either want to stay… or not. On a compact smartphone screen, mistakes are unforgivable—any lag, extra tap, or sudden crash turns the wow effect into a desire to delete the game.
That’s why testing is not a final checkbox before release, but a continuous cycle: from onboarding and gestures to 3G network performance, energy consumption, and fair monetization without annoying users.
At KISS Software, led by Yevhen Kasyanenko, we look at the game through the eyes of a real player and through metrics at the same time to bring the UX to a state where everything just works and you want to play more. That’s why in today’s article, we’ll talk about how to ensure the perfect user experience through mobile game testing.
“To ensure that a game is stable, convenient, and engaging, it is tested using various methods. One approach is not enough: exploratory testing finds unexpected bugs, scenario testing closes critical paths, and functional testing confirms that the basic elements work as intended,” notes Yevhen Kasyanenko.
Below is a brief overview of the key types of testing that we use on a daily basis at KISS Software.
Functional tests answer a simple question: “Is everything in the game working as it should?” We go through the mechanics, interfaces, sound, and saves just as a real player would.
What is tested:
Typical bugs:
This is a kind of game reconnaissance: the tester deliberately deviates from the scenarios and behaves like a live player, checking extreme and non-standard situations.
How it works:
Why it’s important:
“For example: a player decides to climb to the top of a building from which there is no exit. As a result, the character gets stuck in the textures and cannot move — this is a bug that could have been overlooked during script testing,” adds our expert.
Regulated checks based on test cases and checklists. They help to systematically go through all key functions and quickly connect new people to the project.
How it works:
When to use:
Test case example:
Performance is the feeling of smoothness and ease of gameplay. Not only FPS is important here, but also behavior under load.
What is checked:
Practice: we measure cold/warm starts, peak scenes, stress tests with multiple NPCs/effects, and run long sessions.
One game – dozens of devices and configurations: different OSes, screens, chipsets, gestures.
What is tested:
Practice: we form a “device matrix,” combine emulators and a fleet of real devices, and fix regressions after SDK changes.
Online always means instability: connection drops, high ping, transitions between networks.
What is tested:
Practice: emulate delays and losses, test reconnect logic, “graceful” offline mode, and correct retries.
It’s not just about payments. It is important to protect data, the economy, and fair play.
What is being tested:
Example: let’s say a vulnerability allowed currency to be duplicated and, as a result, the game economy collapsed and ARPU dropped. Proper server validation and anti-cheat cut off such attempts at the backend level. So this is extremely important.
A beautiful game can be inconvenient. Our task is to ensure that the player understands what to do without instructions and wants to stay.
What is tested:
Practice: quick usability sessions, A/B testing of onboarding and HUD, click heat maps, surveys after the first 5-10 minutes of gameplay.
The choice of tools determines the speed of finding bugs, the convenience of the team’s work, and ultimately how the user feels about the game. Below is a set that we at KISS Software actually use in production and has shown good results.
Automation eliminates routine tasks and insures against the human factor. Its place is in smoke tests, key flow regression, UI stability testing, and some performance testing.
The best tools for automation:
We add to make it truly useful:
“It is important to note a nuance: for 3D games, classic ‘clicking’ frameworks are limited.
We focus on smoke scenarios and screen stability testing, and cover mechanics with integration tests in the engine,” adds Yevhen Kasyanenko.
Compatibility is the pain point of any mobile project.
Emulators are convenient in the early stages, but live devices and cloud farms play a decisive role.
Tools:
Add to the list:
Practice: we run smoke tests on emulators for each commit, and sanity and “heavy” scenes – on the cloud and in our pool of real devices.
Online games live on networks: lags, packet loss, payment interruptions — all of this needs to be reproduced and analyzed.
The following tools provide traffic analysis:
Bug tracking and management:
Where would we be without crashes and logs:
“Record a video of the bug, as well as the network (HAR or PCAP), and the logs. This package saves hours of correspondence and speeds up fixes,” recommends our expert.
A release without surprises is not luck, but discipline. Below is a set of practices that we at KISS Software have turned into mandatory rituals. They save weeks of work and protect app ratings in stores.
Life hack: include the test plan in the Definition of Ready feature. No plan – no feature.
“It’s best to structure tests in a pyramid: quick smoke tests (up to 15 minutes) are run for each commit, sanity runs (up to 2 hours) are run on the release branch, a full regression is performed before a release or event, and manual research sessions are held once a week on a fresh build,” adds Yevhen Kasyanenko.
Life hack: fix “reference” scenes (crowds of NPCs, particles, large open worlds) and measure the same section on each class of device.
After each update, it is worth making a mini-plan for a stabilization week: monitoring, hot fixes, regression of affected areas, communication with the community.
All the practices described in this section of the article are simple, but they add up to the “invisible quality” that is felt in the first 30 seconds after the game starts. Then you can add the final block—a short release and LiveOps checklist to solidify the system.
At KISS Software, led by Yevhen Kasyanenko, we don’t just look for bugs, we bring the gaming experience to a state where everything works naturally: from the first seconds of onboarding to the fortieth minute of heated battle. Our approach is a fusion of engineering discipline, a lively understanding of gameplay, and a sharp focus on metrics.
We cover the entire mobile game testing cycle, including:
We run builds on real devices (ranging from minimum to flagship models and tablets), emulate complex network conditions (packet loss, 5G/4G/3G/Wi-Fi switching), and combine manual research sessions with automated smoke and regression tests. Plus, we use telemetry, crash reports, and clear “quality gates” so that decisions are made based on data, not intuition.
The result is a stable, predictable release, satisfied players, and metrics that are moving in the right direction.
If you want your mobile game to be flawless, entrust its testing to the professionals at KISS. In addition, we can help you implement your game project at any stage, starting with the formation of the idea. Contact us now for a free consultation and learn more.
When it comes to games, many people think of gamers with joysticks and beautiful virtual worlds. But behind all this lies one of the most profitable markets, where serious budgets are at stake and decisions are made based...
read more
Every game we once spent nights playing started with a small idea. First, it was a thought on a piece of paper or a sketch in a notebook, then discussions, debates, and experiments. And out of this chaos,...
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