Professional Unity 3D Modeling Services for Games

K.I.S.S. Software provides services for creating optimized 3D models and environments for Unity projects. We develop characters, props, and worlds that look realistic, run smoothly, and don’t overload the game. We support formats for mobile, VR/AR, WebGL, and PC games.

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What will we do for you?

3D character modeling

We create stylized and realistic characters with solid anatomy, clean topology, and full readiness for animation and rigging.

Environments & assets

Design of locations, props, interiors, and natural scenes. We optimize for performance and add detail through textures and normal maps.

AR/VR format support

Low-geometry models with material setup for mobile headsets, AR SDKs, WebXR, and Unity URP.

UV setup, LODs & texturing

Clean UVs without overlaps, seamless textures, multiple LOD levels, and Unity-ready export.

Project integration

Asset preparation with metadata, material setup, scene implementation, lighting and scale checks.

Support & revisions

Feedback, fixes, and updates — we stay with you until final delivery.

Want 3D models that fit perfectly into your Unity project?

We create optimized assets that are easy to integrate, visually strong, and performance-friendly.
Request Unity 3D modeling

3D modeling for Unity — workflow & stages

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Briefing & references
You describe required models, goals, and platforms. We define style, poly limits, texture density, UV types, and export formats.
Time to deliver
~ 1 day
Blocking & concept
We create a rough model shape, define proportions, and test scale in a Unity scene. Shape and pose revisions happen here.
Time to deliver
~ 1-2 days
Modeling & detailing
Full 3D modeling: topology, low/high-poly optimization, fine details. Optional ZBrush sculpting, baking, and retopology.
Time to deliver
~ 3-5 days
UVs & texturing
UV unwrapping, normal & AO baking, PBR textures in Substance Painter or similar. Tested under URP/HDRP/Standard.
Time to deliver
~ 1-2 days
Export & Unity assembly
Export to FBX/OBJ, material setup, test scene integration, scale, lighting, and interaction checks.
Time to deliver
~ 1 day
Review & delivery
You test assets in your project. We adjust mesh, materials, or orientation if needed and deliver final files.
Time to deliver
~ On request

Why choose K.I.S.S. Software?

Flexible workflow — we can join part of a project or handle everything turnkey
Optimized models that integrate easily into Unity
Balanced performance — lightweight assets with strong visual quality

Testimonials

KISS Software сделали модели для нашей WebGL-игры. Они не просто красивые — они идеально встроились в движок и не съели FPS. Очень доволен!
Александр
Unity-разработчик
Работали над сценами для AR-приложения. KISS подобрали стиль, текстуры, всё было на высоте. Особенно ценю их знание Unity и поддержку на всех этапах.
Екатерина
арт-директор AR-стартапа
Делали окружение под VR-локации. Получили оптимизацию, проработку и даже бонусные советы. Команда — эксперты, видно сразу.
Андрей
CEO студии интерактивных квестов

FAQ

Yes. We strictly follow polycount, texture size, and material limits for Unity Mobile.

Yes. We can deliver assets only, or fully set up scenes and materials in Unity.

Yes. PBR is our default. We also adapt materials for URP or Mobile/Unlit.

Yes. We test models under baked and real-time lighting conditions.

Ready to upgrade your project’s visuals?

We’ll create 3D models that fit your game perfectly — both visually and performance-wise.

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