read more
K.I.S.S. Software provides services for creating optimized 3D models and environments for Unity projects. We develop characters, props, and worlds that look realistic, run smoothly, and don’t overload the game. We support formats for mobile, VR/AR, WebGL, and PC games.
We create stylized and realistic characters with solid anatomy, clean topology, and full readiness for animation and rigging.
Design of locations, props, interiors, and natural scenes. We optimize for performance and add detail through textures and normal maps.
Low-geometry models with material setup for mobile headsets, AR SDKs, WebXR, and Unity URP.
Clean UVs without overlaps, seamless textures, multiple LOD levels, and Unity-ready export.
Asset preparation with metadata, material setup, scene implementation, lighting and scale checks.
Feedback, fixes, and updates — we stay with you until final delivery.
Yes. We strictly follow polycount, texture size, and material limits for Unity Mobile.
Yes. We can deliver assets only, or fully set up scenes and materials in Unity.
Yes. PBR is our default. We also adapt materials for URP or Mobile/Unlit.
Yes. We test models under baked and real-time lighting conditions.
We’ll create 3D models that fit your game perfectly — both visually and performance-wise.