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K.I.S.S. Software develops immersive VR games for virtual reality headsets — from concept to a production-ready build. We use Unity XR Toolkit and Unreal Engine to deliver real-time realistic graphics, responsive controls, and high performance on target devices.
We design interaction with the environment: movement, selection, object manipulation.
Optimized scenes, lighting, shaders, effects, and VFX — everything needed for true presence.
The engine is selected based on goals, genre, and platform — we recommend the optimal solution.
Spatial orientation, teleportation, laser pointers, and custom gestures.
Spatial audio and expressive animations that enhance immersion.
You receive a stable product ready for publishing or live demos.
Unity + XR Toolkit, Unreal Engine + VR Templates
Meta Quest, HTC Vive, Pico, Valve Index
Blender, Substance, Shader Graph, Niagara
World-space interfaces, gesture-based control
Spatial audio, FMOD, custom sound triggers
SteamVR, SideQuest, App Lab, WebXR
Quest, Vive, Pico, Index, and others — selected based on budget and audience.
Yes. Story, cutscenes, voice acting, and interactions — fully turnkey.
Yes. We can take over visuals, code, testing, or final builds.
Yes. We can work as contractors or without public attribution.
Tell us about your project — we’ll assemble the right team and deliver your idea following XR industry standards.